

The Doctor
Herman Carter
B-TIERPower
Shock Therapy
Electrocute survivors to prevent actions and track their locations with madness.
Unique Perks
Overwhelming Presence
Survivors within your Terror Radius cannot receive Item usage notifications and lose 0.5/0.75/1 Item charge per second.
Monitor & Abuse
Increases your base Terror Radius by 6/7/8 metres. While not in a Chase, your Terror Radius is reduced by an additional 12/14/16 metres.
Overcharge
After damaging a Generator, the first Survivor to repair it must complete a difficult Skill Check. Failure causes the Generator to lose extra progress.
Add-ons
Mouldy Electrode
Extends the Area of Effect of the Shock Therapy Attack by +2 metres.
"Calm" Class I
Increases Terror Radius by +4 metres while Static Blast is ready. Reduces Terror Radius by -4 metres while on cool-down. Madness II: Survivors intermittently hear a distant Illusionary Terror Radius. Madness III: Survivors constantly hear a distant Illusionary Terror Radius.
"Order" Class I
Reduces the cool-down of Static Blast by -2 seconds. Broken Pallets are randomly replaced by Illusionary Pallets every 20 seconds. You can see the Illusionary Pallets.
Maple Knight
Grants the ability to see the Area of Effect of the Shock Therapy Attack.
"Discipline" Class II
Reduces Shock Therapy Detonation delay by -0.06 seconds. Madness II: During Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as if constantly behind them (lingers 6 seconds). Madness III: Constant perception.
Polished Electrode
Extends the Area of Effect of the Shock Therapy Attack by +3 metres.
"Restraint" Class II
Reveals Auras of Survivors whose Madness increases for 1 second. Increases Illusionary Doctors duration by +6 seconds. You can see Illusionary Doctors.
"Calm" Class II
Increases Terror Radius by +6 metres while Static Blast is ready. Reduces Terror Radius by -6 metres while on cool-down. Madness II/III: Survivors hear a distant Illusionary Terror Radius intermittently/constantly.
"Order" Class II
Reduces Static Blast cool-down by -2.5 seconds. Broken Pallets are randomly replaced by Illusionary Pallets every 20 seconds. You can see the Illusionary Pallets.
"Discipline" Class III
Reduces Shock Therapy Detonation delay by -0.08 seconds. Madness II: During Chase, Survivors perceive an Illusionary Red Stain and Terror Radius constantly behind them (lingers 6 seconds). Madness III: Constant perception.
High Stimulus Electrode
Extends the Area of Effect of the Shock Therapy Attack by +4 metres.
"Restraint" Class III
Reveals Auras of Survivors whose Madness increases for 2 seconds. Increases Illusionary Doctors duration by +6 seconds. You can see Illusionary Doctors.
Interview Tape
Reshapes the Shock Therapy Area of Effect from a cone into a narrow beam 2 metres wide and 24 metres long.
Scrapped Tape
Reshapes the Shock Therapy Area of Effect from a cone into a hollow ring placed 8 metres in front of you. The ring has a 4 metre radius and 1 metre thickness.
"Discipline" - Carter's Notes
Reduces Shock Therapy Detonation delay by -0.1 seconds. Madness II: During Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as if you were constantly behind them (lingers 6 seconds after Chase). Madness III: Constant perception regardless of situation.
"Restraint" - Carter's Notes
Reveals Auras of Survivors whose Madness increases for 3 seconds. Increases Illusionary Doctors duration by +6 seconds. You can see Illusionary Doctors.
"Calm" - Carter's Notes
Increases Terror Radius by +8 metres while Static Blast is ready. Reduces Terror Radius by -8 metres while on cool-down. Madness II: Survivors intermittently hear a distant Illusionary Terror Radius. Madness III: Survivors constantly hear a distant Illusionary Terror Radius.
"Order" - Carter's Notes
Reduces Static Blast cool-down by -3 seconds. Broken Pallets are randomly replaced by Illusionary Pallets every 20 seconds. You can see the Illusionary Pallets.
Iridescent Queen
Survivors struck by Shock Therapy or Static Blast acquire Static Charge unless within 4 metres of another Survivor. Charged Survivors within 4 metres of another Survivor trigger an automatic Shock Therapy, shocking both and discharging the charges.
Iridescent King
Survivors simultaneously experience all four Madness afflictions: Calm, Discipline, Order, and Restraint. You can see all Illusionary elements.
