The NemesisKiller build

Optimal Nemesis Build

Curated fromJaveHuntCreator

Loadout

  • OppressionB

    The Twins

    When you damage a Generator, up to 3 other random Generators also explode and begin to regress. Cooldown: 120/100/80 seconds.

  • Pop Goes the WeaselS

    The Clown

    After hooking a Survivor, activates for 35/40/45 seconds. The next Generator you damage instantly loses 20% of its current progress.

  • Nowhere to HideAChanges in 10.1.0

    The Knight

    After damaging a Generator, the Auras of all Survivors within 24 metres of that Generator are revealed for 3/4/5 seconds.

  • Corrupt InterventionS

    The Plague

    At the start of the Trial, the 3 Generators farthest from you are blocked by The Entity for 80/100/120 seconds.

Creator's notes

Competitive Nemesis build using Corrupt Intervention for early gen control, Oppression for multi-gen pressure, and Nowhere to Hide to expose survivors near gens.